Pixel Playtime
david.nikdel posted in general on February 10th, 2006
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So, I’ve got this project going where I’m playing with Managed DirectX, XInput (for the XBox360 controller), and rendering to a texture all at the same time. Getting everything working has been fun, but I’ve sorta run out of steam as far as where to go with it. Moving a teapot around with a controller is quite a novelty on a PC, but it does get old pretty fase. To test out some of the things you can do with render-to-surface, I wrote a pixel shader to stretch the edges of the screen in a neat, warp-speed sort of way. The picture above probably shows you a bit more what I mean, although the effect would be more pronounced if the teapot were textured. I’m thinking about implementing one of the GPU-based motion blur algorithms I’ve read about. I’ll post more on that as it develops.
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