<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.2" -->
<rss version="0.92">
<channel>
	<title>The Clear October Sky</title>
	<link>http://www.davidnikdel.com</link>
	<description>The clear october sky hides nothing and everything.</description>
	<lastBuildDate>Sun, 24 Dec 2006 20:42:56 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Alas, WoW360 we barely knew ye.</title>
		<description>Well, it seems that, as of patch 2.0 for the WoW API my mod no longer works (/sob). I haven't played WoW in a while, but when I got a few emails regarding the fact that it's defunct, I figured I'd log in and see if it might be a ...</description>
		<link>http://www.davidnikdel.com/2006/12/24/alas-wow360-we-barely-knew-ye/</link>
			</item>
	<item>
		<title>I can see again!</title>
		<description>So, I've recently come across a *very* nifty PowerToy from Microsoft (yes, the blind squirrel has found another nut). It's called ClearType and it dramatically improves the readibility of text on an LCD monitor by taking advantage of the color component order to do sub-pixel aliasing (horizontally at least). I ...</description>
		<link>http://www.davidnikdel.com/2006/05/22/i-can-see-again/</link>
			</item>
	<item>
		<title>Cinco (Rojo) de Mayo</title>
		<description>Well, it's been far too long since I've posted anything, but a lot of things have happined in my life recently. Foremost on my mind right now, is the fact that I'll be leaving for California in just under a week. I'm moving out there to 1) finally get out ...</description>
		<link>http://www.davidnikdel.com/2006/05/05/cinco-rojo-de-mayo/</link>
			</item>
	<item>
		<title>WoW360 Source Code</title>
		<description>So, I've decided to post the source to the WoW-360 mod that I wrote. I'm knee deep in my next project, so I don't have time to update it, but other people have expressed interest in modifying it or learning from it and I'd be pretty lame if I didn't ...</description>
		<link>http://www.davidnikdel.com/2006/04/10/wow360-source-code/</link>
			</item>
	<item>
		<title>WoW-360</title>
		<description>Posted a new project page for WoW-360.

Check it out. </description>
		<link>http://www.davidnikdel.com/2006/03/27/wow-360/</link>
			</item>
	<item>
		<title>X360 Router</title>
		<description>So I finally found a fun project for the XBox 360 controller I bought. I just finished the main part of a program I call X360 Router, designed to allow me to use my gamepad to control World of Warcraft. Right now, the app supports selecting a primary among multiple ...</description>
		<link>http://www.davidnikdel.com/2006/03/16/x360-router/</link>
			</item>
	<item>
		<title>I own the spoon(tm).</title>
		<description>Life has been both hectic and exciting since my last post. I had a test in my Languages and Automata class last week which it turns out I got a 97 on (go me). Then, this week has been packed full of fun and exciting events, only some of which ...</description>
		<link>http://www.davidnikdel.com/2006/03/02/i-own-the-spoontm/</link>
			</item>
	<item>
		<title>Shader Madness</title>
		<description>I've been doing a lot of messing around with HLSL recently and one thing that has really started to bother me is that I can't find a definitive reference for the language. I'm not talking about tutorials, I mean answers to questions like "what are the possible enumeration values of ...</description>
		<link>http://www.davidnikdel.com/2006/02/19/shader-madness/</link>
			</item>
	<item>
		<title>Project Offset</title>
		<description>If you haven't seen the amazing tech demos for Project Offset, you need to scoot over to IGN and check them out. This engine is cutting edge. Their three main claims to fame are: full self-shadowing on all objects including particle systems, HDR lighting with specular bloom, and full scene ...</description>
		<link>http://www.davidnikdel.com/2006/02/16/project-offset/</link>
			</item>
	<item>
		<title>Acoustic Wavetracing</title>
		<description>I think I'm going to modify this XInput project to morph into something I've been reading a lot about lately: Acoustic Wavetracing. The general concept is that sound, like light, propagates as a wave which means we can borrow some techniques from light raytracing. The main difference, however, is that, ...</description>
		<link>http://www.davidnikdel.com/2006/02/16/acoustic-wavetracing/</link>
			</item>
</channel>
</rss>
